This blog is an attempt to help educators who fit one of the following categories
1) Machinima creators
2) Machinima creators for education
3) Teach their students Machinima
4) Want to learn how to make or teach Machinima
5) Any additional lurkers
This blog and Machinima Working Group was designed to address presence, modification, user- created content and social participation ( Merchant, 2009).
Merchant, G., Web 2.0, new literacies, and the idea of learning through participation, English Teaching: Practice and Critique December, 2009, Vol. 8, No:3, pp. 107-122
It also draws on Gee 2004’s affinity spaces, Jenkins et al. 2006’s participatory culture and Wenger 1998’s communities of practices.
Gee, J. (2004) Situated Language and Learning: A Critique of Traditional Schooling. New York: Routledge.
Jenkins, H., Puroshotma, R., Clinton, K., Weigel, M., & Robison, A. J. (2005). Confronting the Challenges of Participatory Culture: Media Education for the 21st Century, http://www.newmedialiteracies.org/files/working/NMLWhitePaper.pdf.
Wenger, E. (1998) ‘Communities of Practice. Learning as a social system’, Systems Thinker, http://www.co-i-l.com/coil/knowledge-garden/cop/lss.shtml.
The How To Participate page was developed to show how to outline participation in your learning network for the newcomer. It is based on Dawley,L. (2009) Social network knowledge construction: emerging virtual world pedagogy, On the Horizon, Vol. 17 Iss: 2, pp.109 – 121 http://edtech.boisestate.edu/ldawley/SNKC_pdf.pdf